The Search for Taulmaril

Day 3
sickcomics

Sariel rejoins Theren and Alia, who realize they are one pass short. They return to Almastod after repaying his man in the front and are given another bounty. A barracks waypoint tower has been taken over. The three head to the tower unaccompanied. Upon reaching the tower they find that the door is broken. They walk in to find a swarm of goblins playing cards and a hobgoblin stationed by a gong. Theren takes a shot at the hobgoblin who then rings the gong. Alia and Sariel get behind the goblins and focus on the hobgoblin while Theren focuses on the goblins. Alia is knocked unconcious and soon after, so is Theren. A robot like creature comes from the silver finger in Alia’s pocket and kills almost all of the enemies before blocking Alia from the hobgoblin. Sariel stabalizes them both and revives Theren while attacking the hobgoblin. Once all the enemies are cleared the robotic creature disappears. Alia is revived and the three walk upstairs to find a room with a sagging floor. They must walk on the outskirts of the room while being attacked by 3 skeletons and 2 archer goblins + gas that takes points off of their damage. The enemies are killed and the three go up a ladder to find 3 more enemies which are killed which is where they find a hexor rod and leather robes. The end the night before heading up the final flight of stairs to the last room of the tower.

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Day 2
sickcomics

2 of the three (Aj: Theren, Alex: Alia) enter the bar and ask the bartender about quests for 2nd level clearance. A piece of parchment is then tacked up onto a board saying that there is a bounty to find Copper Knight and to talk to Almastod. The 2 find Almastod’s office and pay a man in the front room who reveals a door. Inside they find Almastod who tells them Copper Knight is supposed to be building a house in a mine but hasn’t checked in for a few weeks. The 2 accept the bounty and head to the mine with a guide with healing powers provided by Almastod. Once there they encounter enemies which they kill all but one of who jumped down a hole. They follow him down the hole and find him pinned under a piece of the ceiling. In the room is a stautue and more enemies, Theren shoots the statue making it fall and pin one of the enemies, the others are killed. The three enter another room that has even more enemies and a dragon. The guide is eaten by the dragon while the other 2 attack and kill the enemies. The dragon explodes and inside all that is left is a silver finger of the guides gauntlet. Inside a final room the find the dwarf Copper Knight and he follows them back to town after they loot all of the dead bodies and the dragon’s treasure. The door to Almastod’s office closes behind Copper Knight but in front of Theren and Alia. A message on the door reads “How many?” 2 is replied and Theren and Alia are awarded to 2nd level passes.

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Day 1
sickcomics

3 people (Aj:Theren Alex:Alia Cc:Sariel) enter in a cave to escape blistering hail. In the cave is a human and a dragonborn speaking of storm peace. After talking to the human the three are informed that he and the dragonborn are from enemy cities. He then disappeared. The three then talked to the dragonborn who confirmed the story and prayed before disappearing.
The three then explored the cave finding 3 rooms, one containing a chest with hobgoblin ruins on the walls, one containing a statue with a glowing sword, and one leading down a hallway with a tomb containing hobgoblins which were killed. A rod was found in the room with the chest that has a place for a stone on the top. That stone is a cat’s eye and is capable of destroying entire cities. The three believe that this is what the dragonborn and human were fighting over. As the three were leaving the cave an arrow was shot into the wall beside them with a map to the dragonborn and human cities. The 3 traveled to the human city and found they needed to reach the 3rd level to talk to the scribe about the cat’s eye. To get first level clearance they talked to a lord a little way out of town. They recieved the first level clearance and entered the city, sold what had been looted from the cave minus the sword and rod, and headed to the bar in search of a bounty to get 2nd level clearance.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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